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Rule the Slumyards

ROGUELORD is a crew-based roguelike deckbuilder featuring the innovative ​“phase-based combat” model. Recruit and lead an elite crew of cyberpunks ​through the deadly slumyards of Vega Sprawl. Dive into tactical skirmishes, ​overthrow ruthless oligarchs, and free yourself from the clutches of the ​infamous ReapCorp.

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Dynamic Cards

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System Purge

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Protect an ally from 1 Strike(s). ​Cleanse 1 plague.

Protect an ally from 1 Strike(s). ​Cleanse 1 plague.

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if blocked, suffer knock back and loss of 1 vitality.

if blocked, suffer knock back and loss of 1 vitality.

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Neural Blizzard

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strike

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DEAL 2 - 8 ILLUSORY DAMAGE. 35% ​INFLICT CONFUSION ​FOR 2 PHASE(S).

DEAL 2 - 8 ILLUSORY DAMAGE. 35% ​INFLICT CONFUSION ​FOR 2 PHASE(S).

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IF INTERRUPTED, SUFFER 25% Crit ​reduction ​FOR 2 PHASE(S).

IF INTERRUPTED, SUFFER 25% Crit ​reduction ​FOR 2 PHASE(S).

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Roguelord’s cards are living entities, their potency ​influenced by the crew's momentum and tech ​bonuses, necessitating adaptive strategies as they ​ebb and flow with the battle's rhythm​​.


Each card features two outcomes: one for successful ​plays, the other for failed attempts which the ​opponent can use as a viable counter-play.

Phase-based combat

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Unlike turn-based combat, where individual ​turns are the focus, phase-based combat ​involves planning several actions collectively ​for your crew prior to execution.


This system emphasizes broader strategic ​planning, as players must consider the ​combined effect of all character actions ​within a single phase.

3 Game Modes

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Berserker

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defend

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Physical strike. 25% target is knocked back 1 position.

Physical strike. 25% target is knocked back 1 position.

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if blocked, suffer knock back and loss of 1 vitality.

if blocked, suffer knock back and loss of 1 vitality.

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@your-name

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Embark on Roguelord's epic Story Mode, uncovering ​the dark secrets of ReapCorp in the neon-lit decay of ​the Vega slumyards. Ascend the leaderboards in ​Endless Mode's relentless tower challenge, or face ​fierce rivals in the high-stakes PvP Arena Mode.


Each mode offers a unique blend of strategy, ​challenge, and adventure.

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alpha trailer 1

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Game Loop

Recruit

infiltrate

SURVIVE

Gather a team of experts, each ​possessing distinct tactical skills, to ​form a strong and effective unit.

Navigate Vega's slumyards, where ​unseen perks and perils lurk in every ​shadowed alley.

Craft a strategic deck, survive brutal ​combat, and outwit the ruthless ​slumyard oligarchs.

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LOOT

UPGRADE

BOSS FIGHT

Secure your dominance, collecting ​cards, artifacts, currency, and rare ​treasures from fallen foes.

Battle formidable bosses lurking in ​the heart of the slumyard depths.

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3 Game Modes

STORY MODE

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You emerge as a rogue AI in the ​merciless grip of Vega Sprawl. ​Hunted by ReapCorp, you must ally ​with elite cyberpunks, experts in the ​art of shadow warfare.


Will you unveil ReapCorp's ​nefarious deeds and lead the ​charge for freedom, or become a ​whispered myth in the neon-​drenched alleys? Your voyage ​across Vega's dark streets weaves a ​narrative of rebellion, dictated by ​your decisions.

You emerge as a rogue AI in the ​merciless grip of Vega Sprawl. ​Hunted by ReapCorp, you must ally ​with elite cyberpunks, experts in the ​art of shadow warfare.


Will you unveil ReapCorp's ​nefarious deeds and lead the ​charge for freedom, or become a ​whispered myth in the neon-​drenched alleys? Your voyage ​across Vega's dark streets weaves a ​narrative of rebellion, dictated by ​your decisions.

ENDLESS “TOWER” MODE

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Dive into the Endless Mode of ​Roguelord, where the challenge ​never ceases. Assemble your crew ​of hardened cyberpunks and ​embark on the ultimate test: ​ascending the "endless tower."


Climbers who reach the dizzying ​heights will see their names etched ​on the leaderboards, a testament to ​their enduring skill and tenacity.

Dive into the Endless Mode of ​Roguelord, where the challenge ​never ceases. Assemble your crew ​of hardened cyberpunks and ​embark on the ultimate test: ​ascending the "endless tower."


Climbers who reach the dizzying ​heights will see their names etched ​on the leaderboards, a testament to ​their enduring skill and tenacity.

ARENA “PvP” MODE

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Step into the electrifying Arena ​Mode of Roguelord, a battleground ​where strategy meets spectacle. ​Here, players pit their cyberpunk ​crews against each other in intense ​PvP clashes, testing their tactical ​acumen in the urban arena.


Rise through the ranks, dominate ​the arena, and etch your crew's ​legacy in the neon-lit annals of ​Roguelord.

Step into the electrifying Arena ​Mode of Roguelord, a battleground ​where strategy meets spectacle. ​Here, players pit their cyberpunk ​crews against each other in intense ​PvP clashes, testing their tactical ​acumen in the urban arena.


Rise through the ranks, dominate ​the arena, and etch your crew's ​legacy in the neon-lit annals of ​Roguelord.

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turn BASED Phase Based Combat
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The innovative Phase-Based Combat model shifts traditional turn-​based combat into overdrive by placing a premium on team-based ​coordination.


Instead of each character taking a turn, cards are assigned to the ​entire crew before executing a phase, thus prioritizing team-centric ​planning, positioning, order of execution, combos and, ultimately, ​synchronized teamwork.

planning phase

Players assign cards to their cyberpunks, coordinating a strategy involving the entire crew with a focus on foresight, positioning, combos and, ultimately, synchronized teamwork.

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execution phase

Sit back and behold as both crews collide in a violent, cinematic ​scrum, their queued card strategies activating in a real-time ​strategic showdown.

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character Archetypes

Roguelord introduces four distinct archetypes that offer diverse playstyles and strategies ​to engage players in deep tactical battles. With these archetypes, players can form a crew ​that complements each other's strengths and overcome the challenges of the Vega ​slumyards.

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Hacker
Nanomancer
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Saboteur
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Anarchist
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click on each for more information

Each archetype is endowed with four attributes that not only define their inherent ​capabilities but also align with their distinct roles within the game. These attributes vary, ​suiting the unique strategic and combat style of each archetype.

  • [Edge] Determines the turn order during the execution phase ​and impacts the ability to strike opponents. A higher Edge ​gives the character a "First Mover Advantage."


  • [Health] Represents the total health pool of a character. A ​higher health attribute allows a character to sustain more ​damage before being defeated.


  • [Crit] Improves the chance of landing critical hits, dealing ​additional damage to opponents.


  • [Resist] A character's ability to reduce the effectiveness of ​debuffs or status effects, making them more resilient to ​negative abilities.
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Pacing Momentum

A Heat is a gauntlet of 5 sequential phases . Each phase features a randomized bonus with increasing potency.


As a Heat unfolds, the tension escalates, culminating in a climatic finale in Phase 5. Then, as one Heat ends, another begins, allowing each crew to regroup and strategize anew.

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the rally bar

The Rally Bar reflects a surging crew’s momentum for the current Heat, rising with successful maneuvers and regressing with setbacks.


The score also affects the potency of the crew’s cards. Also, additional rewards are triggered at the 25%, 50% and 75% thresholds.

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Phase & Tech Bonusus

Each Phase features a random bonus, such as physical damage, resistance, edge regen, fire damage, hacking, etc. Additionally, the phase bonus value increases with each phase, from 25% up to 300%!


Tech bonuses fluctuate with the fate of its corresponding archetypes, both positively and negatively. These values accumulate through the Heat and, like the Rally Bar, affect card values for each archetype.

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Dynamic Cards

Roguelord’s cards are fluid entities, their potency swayed by crew-based momentum and ​technology bonuses. As battles rage, these dynamic cards shift in power, demanding adaptive ​strategies and evolving tactics during the ebb and flow of the current Heat.

Dynamic Values

Card values, highlighted in gold, are dynamic, influenced by external factors such as the crew's Rally Score, potential phase bonuses, and technology bonuses. As these factors change with each new phase, so too does the card’s potential impact in battle.

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Card Duality

Every card is inscribed with two distinct text blocks: the first outlines the benefits of a successful outcome, while the second details the repercussions of its failure. This design amplifies strategic depth, compelling players to weigh their choices, as one can strategically use an opponent's card against them.

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