Archetypes
Roguelord introduces four distinct archetypes that offer diverse playstyles and strategies to engage players in deep tactical battles. With these archetypes, players can form a crew that complements each other's strengths and overcome the challenges of the Vega slumyards.
master of illusions
pain eraser
plague dispenser
frontline bruiser
technology
Cybernetics
archetype
The Anarchist
"They call us chaotic, but we're just carving an ordered path through the corrupted heart of the slumyards."
The Anarchist is a close-range damage dealer and disruptor that excels at dealing heavy damage with their katana, inflicting disruptive physical attacks, and sowing disorder in the enemy ranks. They are best suited for aggressive, front-line combat and make excellent use of their cybernetic enhancements to maim and disrupt enemy strategies.
Strengths
Weaknesses
2
2
strike
DEAL 2 - 8 WEAPON DAMAGE, INFLICTING WEAKNESS FOR 2 PHASE(S).
DEAL 2 - 8 WEAPON DAMAGE, INFLICTING WEAKNESS FOR 2 PHASE(S).
if blocked, STUMBLE and losE 1 vitality.
if blocked, STUMBLE and losE 1 vitality.
rogue-genesis1
@your-name
2
2
DEFEND
Protect an ally, blocking 25% damage. gain 1 Might per block. Exhaust.
Protect an ally, blocking 25% damage. gain 1 Might per block. Exhaust.
if blocked, suffer knock back and loss of 1 vitality.
if blocked, suffer knock back and loss of 1 vitality.
rogue-genesis1
@your-name
2
2
ASSIST
Strike Assist. Ranged attack inflicts bleed for 2 PHASE(s).
Strike Assist. Ranged attack inflicts bleed for 2 PHASE(s).
If Interrupted, LOSE 1 Vitality.
If Interrupted, LOSE 1 Vitality.
rogue-genesis1
@your-name
technology
CHEM-TECH
archetype
The SABOTEUR
"In the slumyard's tangled veins of code, I am the glitch. I am the virus. I am the rebellion."
The Saboteur focuses on disrupting the enemy's plans, inflicting plagues, and controlling the battlefield. They excel in manipulating the combat environment to create favorable conditions for their crew and unfavorable ones for their opponents, and are adept at controlling the battlefield by using cards that can immobilize, reposition, or manipulate the enemy.
Strengths
Weaknesses
2
2
strike
Deal 2 - 12 ranged damage. If crew is rallying, inflict poison for 2 phase(s).
Deal 2 - 12 ranged damage. If crew is rallying, inflict poison for 2 phase(s).
If interrupted, stumble 1 position(s) and LOSE 25% vitality.
If interrupted, stumble 1 position(s) and LOSE 25% vitality.
rogue-genesis
@your-name
2
2
Defend
25% Block damage. If physical strike, 50% inflict electrocution.
25% Block damage. If physical strike, 50% inflict electrocution.
If interrupted, stumble 1 position(s) and LOSE 25% vitality.
If interrupted, stumble 1 position(s) and LOSE 25% vitality.
rogue-genesis
@your-name
2
2
ASSIST
INSTANT. GAIN 15% rESIST. Double if focused. triple if inspired.
INSTANT. GAIN 15% rESIST. Double if focused. triple if inspired.
rogue-genesis
@your-name
technology
Nanotech
archetype
The Nanomancer
"In this microbial jungle, my nanobots dance to the rhythm of code, bending the rules of flesh and fate."
The Nanomancer is a support and healing character in Roguelord. They excel in healing, damage mitigation, and buffing allies. Nanomancers use their expertise in nanotechnology to repair and enhance the crew's physical and cybernetic attributes, making them essential for long-term survival and efficiency.
Strengths
Weaknesses
2
2
strike
Deal 1 - 6 Physical damage, stripping 1 augment(s) from target.
Deal 1 - 6 Physical damage, stripping 1 augment(s) from target.
if blocked, suffer stun for 2 phase(s).
if blocked, suffer stun for 2 phase(s).
rogue-genesis
@your-name
2
2
strike
protect an ally, blocking 30% damage. Transmute 1 random plague to augment.
protect an ally, blocking 30% damage. Transmute 1 random plague to augment.
if interrupted, 25% incur resist reduction by 15% for 2 phase(s).
if interrupted, 25% incur resist reduction by 15% for 2 phase(s).
rogue-genesis
@your-name
2
2
META
Instant. Boost ChemTech Bonus by 15%. Exhaust.
Instant. Boost ChemTech Bonus by 15%. Exhaust.
rogue-genesis
@your-name
technology
Hacking
archetype
The Hacker
"Lurking in the shadows, I rewrite reality, one line of code at a time."
Hackers are masters of digital manipulation, specializing in disrupting enemy systems, controlling the battlefield, and supporting their crew with valuable information. Their unique abilities revolve around manipulating the digital landscape to gain an advantage in combat.
Strengths
Weaknesses
2
2
strike
inflict 2 - 8 illusory damage. 25% target plus 1 suffers confusion for 2 phase(s).
inflict 2 - 8 illusory damage. 25% target plus 1 suffers confusion for 2 phase(s).
if blocked, suffer knock back and loss of 1 vitality.
if blocked, suffer knock back and loss of 1 vitality.
rogue-genesis
@your-name
2
2
Assist
Setter. 45% target suffers Fear for 3 phase(s), 75% if struck.
Setter. 45% target suffers Fear for 3 phase(s), 75% if struck.
If Feared, ruffer 25% Crit reduction for 2 phase(s).
If Feared, ruffer 25% Crit reduction for 2 phase(s).
rogue-genesis
@your-name
2
2
assist
Buttress. attacker is hacked for 2 phase(s), 3 if physically struck.
Buttress. attacker is hacked for 2 phase(s), 3 if physically struck.
if interrupteed, stagger 1 position.
if interrupteed, stagger 1 position.
rogue-genesis
@your-name
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